/* Copyright (C) 2000-2004 SKYRIX Software AG This file is part of OpenGroupware.org. OGo is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. OGo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with OGo; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // $Id: NSObject+Scripting.m 6 2004-08-20 17:57:50Z helge $ #include "NGScriptLanguage.h" #include "common.h" #import @implementation NSObject(ScriptingSupport) /* evaluation */ + (NSString *)defaultScriptLanguage { return @"javascript"; } - (id)evaluateScript:(NSString *)_script language:(NSString *)_lang source:(NSString *)_src line:(unsigned)_line { NGScriptLanguage *l; if ((l = [NGScriptLanguage languageWithName:_lang]) == nil) { NSLog(@"%s: cannot evaluate script, language '%@' unknown", __PRETTY_FUNCTION__, _lang); return nil; } return [l evaluateScript:_script onObject:self source:_src line:_line]; } - (id)evaluateScript:(NSString *)_script language:(NSString *)_lang { return [self evaluateScript:_script language:_lang source:@"" line:0]; } /* JavaScript functions */ - (id)callScriptFunction:(NSString *)_func language:(NSString *)_lang { NGScriptLanguage *l; if ((l = [NGScriptLanguage languageWithName:_lang]) == nil) { NSLog(@"%s: cannot evaluate script, language '%@' unknown", __PRETTY_FUNCTION__, _lang); return nil; } return [l callFunction:_func onObject:self]; } - (id)callScriptFunction:(NSString *)_func language:(NSString *)_lang withObject:(id)_arg0 { NGScriptLanguage *l; if ((l = [NGScriptLanguage languageWithName:_lang]) == nil) { NSLog(@"%s: cannot evaluate script, language '%@' unknown", __PRETTY_FUNCTION__, _lang); return nil; } return [l callFunction:_func withArgument:_arg0 onObject:self]; } - (id)callScriptFunction:(NSString *)_func language:(NSString *)_lang withObject:(id)_arg0 withObject:(id)_arg1 { NGScriptLanguage *l; if ((l = [NGScriptLanguage languageWithName:_lang]) == nil) { NSLog(@"%s: cannot evaluate script, language '%@' unknown", __PRETTY_FUNCTION__, _lang); return nil; } return [l callFunction:_func withArgument:_arg0 withArgument:_arg1 onObject:self]; } @end /* NSObject(JSSupport) */